A gun script for roblox - Pastebin.com (2024)

  1. --[[Nocturna_A._Alteriano_Night.Owl.Inc]]--

  2. wait(1 / 60)

  3. Effects = { }

  4. local Player = game.Players.localPlayer

  5. local Character = Player.Character

  6. local Humanoid = Character.Humanoid

  7. local mouse = Player:GetMouse()

  8. local m = Instance.new('Model', Character)

  9. m.Name = "WeaponModel"

  10. local LeftArm = Character["Left Arm"]

  11. local RightArm = Character["Right Arm"]

  12. local LeftLeg = Character["Left Leg"]

  13. local RightLeg = Character["Right Leg"]

  14. local Head = Character.Head

  15. local Torso = Character.Torso

  16. local cam = game.Workspace.CurrentCamera

  17. local RootPart = Character.HumanoidRootPart

  18. local RootJoint = RootPart.RootJoint

  19. local equipped = false

  20. local attack = false

  21. local Anim = 'Idle'

  22. local idle = 0

  23. local attacktype = 1

  24. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude

  25. local velocity = RootPart.Velocity.y

  26. local sine = 0

  27. local change = 1

  28. local grabbed = false

  29. local cn = CFrame.new

  30. local mr = math.rad

  31. local angles = CFrame.Angles

  32. local ud = UDim2.new

  33. local c3 = Color3.new

  34. Humanoid.Animator.Parent = nil

  35. Character.Animate.Parent = nil

  36. local newMotor = function(part0, part1, c0, c1)

  37. local w = Instance.new('Motor', part0)

  38. w.Part0 = part0

  39. w.Part1 = part1

  40. w.C0 = c0

  41. w.C1 = c1

  42. return w

  43. end

  44. function clerp(a, b, t)

  45. return a:lerp(b, t)

  46. end

  47. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)

  48. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)

  49. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))

  50. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))

  51. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))

  52. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))

  53. RootJoint.C1 = CFrame.new(0, 0, 0)

  54. RootJoint.C0 = CFrame.new(0, 0, 0)

  55. Torso.Neck.C1 = CFrame.new(0, 0, 0)

  56. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)

  57. local rarmc1 = RW.C1

  58. local larmc1 = LW.C1

  59. local rlegc1 = RH.C1

  60. local llegc1 = LH.C1

  61. local resetc1 = false

  62. function PlayAnimationFromTable(table, speed, bool)

  63. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)

  64. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)

  65. RW.C0 = clerp(RW.C0, table[3], speed)

  66. LW.C0 = clerp(LW.C0, table[4], speed)

  67. RH.C0 = clerp(RH.C0, table[5], speed)

  68. LH.C0 = clerp(LH.C0, table[6], speed)

  69. if bool == true then

  70. if resetc1 == false then

  71. resetc1 = true

  72. RootJoint.C1 = RootJoint.C1

  73. Torso.Neck.C1 = Torso.Neck.C1

  74. RW.C1 = rarmc1

  75. LW.C1 = larmc1

  76. RH.C1 = rlegc1

  77. LH.C1 = llegc1

  78. end

  79. end

  80. end

  81. --[[Credits to SazErenos for his Artificial Heartbeat]]--

  82. ArtificialHB = Instance.new("BindableEvent", script)

  83. ArtificialHB.Name = "Heartbeat"

  84. script:WaitForChild("Heartbeat")

  85. frame = 1 / 30

  86. tf = 0

  87. allowframeloss = false

  88. tossremainder = false

  89. lastframe = tick()

  90. script.Heartbeat:Fire()

  91. game:GetService("RunService").Heartbeat:connect(function(s, p)

  92. tf = tf + s

  93. if tf >= frame then

  94. if allowframeloss then

  95. script.Heartbeat:Fire()

  96. lastframe = tick()

  97. else

  98. for i = 1, math.floor(tf / frame) do

  99. script.Heartbeat:Fire()

  100. end

  101. lastframe = tick()

  102. end

  103. if tossremainder then

  104. tf = 0

  105. else

  106. tf = tf - frame * math.floor(tf / frame)

  107. end

  108. end

  109. end)

  110. function swait(num)

  111. if num == 0 or num == nil then

  112. ArtificialHB.Event:wait()

  113. else

  114. for i = 0, num do

  115. ArtificialHB.Event:wait()

  116. end

  117. end

  118. end

  119. local RbxUtility = LoadLibrary("RbxUtility")

  120. local Create = RbxUtility.Create

  121. function RemoveOutlines(part)

  122. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10

  123. end

  124. CFuncs = {

  125. ["Part"] = {

  126. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)

  127. local Part = Create("Part"){

  128. Parent = Parent,

  129. Reflectance = Reflectance,

  130. Transparency = Transparency,

  131. CanCollide = false,

  132. Locked = true,

  133. BrickColor = BrickColor.new(tostring(BColor)),

  134. Name = Name,

  135. Size = Size,

  136. Material = Material,

  137. }

  138. RemoveOutlines(Part)

  139. return Part

  140. end;

  141. };

  142. ["Mesh"] = {

  143. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)

  144. local Msh = Create(Mesh){

  145. Parent = Part,

  146. Offset = OffSet,

  147. Scale = Scale,

  148. }

  149. if Mesh == "SpecialMesh" then

  150. Msh.MeshType = MeshType

  151. Msh.MeshId = MeshId

  152. end

  153. return Msh

  154. end;

  155. };

  156. ["Mesh"] = {

  157. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)

  158. local Msh = Create(Mesh){

  159. Parent = Part,

  160. Offset = OffSet,

  161. Scale = Scale,

  162. }

  163. if Mesh == "SpecialMesh" then

  164. Msh.MeshType = MeshType

  165. Msh.MeshId = MeshId

  166. end

  167. return Msh

  168. end;

  169. };

  170. ["Weld"] = {

  171. Create = function(Parent, Part0, Part1, C0, C1)

  172. local Weld = Create("Weld"){

  173. Parent = Parent,

  174. Part0 = Part0,

  175. Part1 = Part1,

  176. C0 = C0,

  177. C1 = C1,

  178. }

  179. return Weld

  180. end;

  181. };

  182. ["Sound"] = {

  183. Create = function(id, par, vol, pit)

  184. coroutine.resume(coroutine.create(function()

  185. local S = Create("Sound"){

  186. Volume = vol,

  187. Pitch = pit or 1,

  188. SoundId = id,

  189. Parent = par or workspace,

  190. }

  191. Instance.new("DistortionSoundEffect", S).Level = 1

  192. wait()

  193. S:play()

  194. game:GetService("Debris"):AddItem(S, 10)

  195. end))

  196. end;

  197. };

  198. ["ParticleEmitter"] = {

  199. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)

  200. local fp = Create("ParticleEmitter"){

  201. Parent = Parent,

  202. Color = ColorSequence.new(Color1, Color2),

  203. LightEmission = LightEmission,

  204. Size = Size,

  205. Texture = Texture,

  206. Transparency = Transparency,

  207. ZOffset = ZOffset,

  208. Acceleration = Accel,

  209. Drag = Drag,

  210. LockedToPart = LockedToPart,

  211. VelocityInheritance = VelocityInheritance,

  212. EmissionDirection = EmissionDirection,

  213. Enabled = Enabled,

  214. Lifetime = LifeTime,

  215. Rate = Rate,

  216. Rotation = Rotation,

  217. RotSpeed = RotSpeed,

  218. Speed = Speed,

  219. VelocitySpread = VelocitySpread,

  220. }

  221. return fp

  222. end;

  223. };

  224. }

  225. function rayCast(Position, Direction, Range, Ignore)

  226. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)

  227. end

  228. local function GetNearest(obj, distance)

  229. local last, lastx = distance + 1

  230. for i, v in pairs(workspace:GetChildren()) do

  231. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then

  232. local t = v.Torso

  233. local dist = (t.Position - obj.Position).magnitude

  234. if dist <= distance then

  235. if dist < last then

  236. last = dist

  237. lastx = v

  238. end

  239. end

  240. end

  241. end

  242. return lastx

  243. end

  244. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--

  245. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)

  246. for i, v in pairs(hit:GetChildren()) do

  247. if v:IsA("Humanoid") and hit.Name ~= Character.Name then

  248. local find = v:FindFirstChild("DebounceHit")

  249. if not find then

  250. if v.Parent:findFirstChild("Head") then

  251. local BillG = Create("BillboardGui"){

  252. Parent = v.Parent.Head,

  253. Size = UDim2.new(1, 0, 1, 0),

  254. Adornee = v.Parent.Head,

  255. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),

  256. }

  257. local TL = Create("TextLabel"){

  258. Parent = BillG,

  259. Size = UDim2.new(3, 3, 3, 3),

  260. BackgroundTransparency = 1,

  261. Text = tostring(damage).."-",

  262. TextColor3 = Color1.Color,

  263. TextStrokeColor3 = Color2.Color,

  264. TextStrokeTransparency = 0,

  265. TextXAlignment = Enum.TextXAlignment.Center,

  266. TextYAlignment = Enum.TextYAlignment.Center,

  267. FontSize = Enum.FontSize.Size18,

  268. Font = "ArialBold",

  269. }

  270. coroutine.resume(coroutine.create(function()

  271. swait(1)

  272. for i = 0, 1, .1 do

  273. swait(.1)

  274. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)

  275. end

  276. BillG:Destroy()

  277. end))

  278. end

  279. v.Health = v.Health - damage

  280. local bool = Create("BoolValue"){

  281. Parent = v,

  282. Name = "DebounceHit",

  283. }

  284. if HSound ~= nil and HPitch ~= nil then

  285. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)

  286. end

  287. game:GetService("Debris"):AddItem(bool, cooldown)

  288. end

  289. end

  290. end

  291. end

  292. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)

  293. for _, c in pairs(workspace:children()) do

  294. local hum = c:findFirstChild("Humanoid")

  295. if hum ~= nil then

  296. local head = c:findFirstChild("Torso")

  297. if head ~= nil then

  298. local targ = head.Position - Part.Position

  299. local mag = targ.magnitude

  300. if mag <= magni and c.Name ~= Player.Name then

  301. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)

  302. end

  303. end

  304. end

  305. end

  306. end

  307. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(0.399999946, 0.899999976, 0.400000095))

  308. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))

  309. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))

  310. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))

  311. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))

  312. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))

  313. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.399999946, 0.299999952, 0.400000095))

  314. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.300000191, -0.400000095, 1, 0, 0, 0, 1, 0, 0, 0, 1))

  315. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://435840330", Vector3.new(0, 0, 0), Vector3.new(0.00200000009, 0.00200000009, 0.00200000009))

  316. Part.Mesh.TextureId = "rbxassetid://435840335"

  317. EffectModel = Instance.new("Model", Character)

  318. EffectModel.Name = "Effects"

  319. Effects = {

  320. ["Block"] = {

  321. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)

  322. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())

  323. prt.Anchored = true

  324. prt.CFrame = cframe

  325. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  326. game:GetService("Debris"):AddItem(prt, 10)

  327. if Type == 1 or Type == nil then

  328. table.insert(Effects, {

  329. prt,

  330. "Block1",

  331. delay,

  332. x3,

  333. y3,

  334. z3,

  335. msh

  336. })

  337. elseif Type == 2 then

  338. table.insert(Effects, {

  339. prt,

  340. "Block2",

  341. delay,

  342. x3,

  343. y3,

  344. z3,

  345. msh

  346. })

  347. end

  348. end;

  349. };

  350. ["Cylinder"] = {

  351. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  352. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))

  353. prt.Anchored = true

  354. prt.CFrame = cframe

  355. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  356. game:GetService("Debris"):AddItem(prt, 2)

  357. Effects[#Effects + 1] = {

  358. prt,

  359. "Cylinder",

  360. delay,

  361. x3,

  362. y3,

  363. z3

  364. }

  365. end;

  366. };

  367. ["Sphere"] = {

  368. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  369. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())

  370. prt.Anchored = true

  371. prt.CFrame = cframe

  372. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  373. game:GetService("Debris"):AddItem(prt, 10)

  374. table.insert(Effects, {

  375. prt,

  376. "Cylinder",

  377. delay,

  378. x3,

  379. y3,

  380. z3,

  381. msh

  382. })

  383. end;

  384. };

  385. ["Elec"] = {

  386. Create = function(cff, x, y, z)

  387. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Amethyst"), "Part", Vector3.new(1, 1, 1))

  388. prt.Anchored = true

  389. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))

  390. prt.CFrame = CFrame.new(prt.Position)

  391. game:GetService("Debris"):AddItem(prt, 2)

  392. local xval = math.random() / 2

  393. local yval = math.random() / 2

  394. local zval = math.random() / 2

  395. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))

  396. table.insert(Effects, {

  397. prt,

  398. "Elec",

  399. 0.1,

  400. x,

  401. y,

  402. z,

  403. xval,

  404. yval,

  405. zval

  406. })

  407. end;

  408. };

  409. ["Ring"] = {

  410. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  411. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())

  412. prt.Anchored = true

  413. prt.CFrame = cframe

  414. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  415. game:GetService("Debris"):AddItem(prt, 10)

  416. table.insert(Effects, {

  417. prt,

  418. "Cylinder",

  419. delay,

  420. x3,

  421. y3,

  422. z3,

  423. msh

  424. })

  425. end;

  426. };

  427. ["Wave"] = {

  428. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)

  429. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())

  430. prt.Anchored = true

  431. prt.CFrame = cframe

  432. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  433. game:GetService("Debris"):AddItem(prt, 10)

  434. table.insert(Effects, {

  435. prt,

  436. "Cylinder",

  437. delay,

  438. x3,

  439. y3,

  440. z3,

  441. msh

  442. })

  443. end;

  444. };

  445. ["Break"] = {

  446. Create = function(brickcolor, cframe, x1, y1, z1)

  447. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))

  448. prt.Anchored = true

  449. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

  450. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))

  451. local num = math.random(10, 50) / 1000

  452. game:GetService("Debris"):AddItem(prt, 10)

  453. table.insert(Effects, {

  454. prt,

  455. "Shatter",

  456. num,

  457. prt.CFrame,

  458. math.random() - math.random(),

  459. 0,

  460. math.random(50, 100) / 100

  461. })

  462. end;

  463. };

  464. }

  465. Shoot2 = function(orgpos)

  466. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)

  467. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)

  468. table.insert(Effects, {

  469. MouseLook.lookVector,

  470. "Shoot2",

  471. 50,

  472. orgpos,

  473. 5,

  474. 7,

  475. 0,

  476. 1,

  477. 2

  478. })

  479. end

  480. function attackone()

  481. attack = true

  482. CFuncs["Sound"].Create("rbxassetid://1259050178", Torso, .1, 2.8)

  483. for i = 0, 1, 0.025 do

  484. swait()

  485. PlayAnimationFromTable({

  486. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  487. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  488. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  489. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  490. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  491. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  492. }, .3, false)

  493. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)

  494. end

  495. CFuncs["Sound"].Create("rbxassetid://514867425", Barrel, .01, .3)

  496. CFuncs["Sound"].Create("rbxassetid://131384028", Barrel, .01, .9)

  497. CFuncs["Sound"].Create("rbxassetid://255679373", Barrel, .05, .9)

  498. Shoot2(Barrel.Position)

  499. for i = 0, 1, 0.15 do

  500. swait()

  501. RootPart.Velocity = RootPart.CFrame.lookVector * -50

  502. PlayAnimationFromTable({

  503. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  504. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  505. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  506. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  507. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  508. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  509. }, .6, false)

  510. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)

  511. end

  512. for i = 0, 1, 0.15 do

  513. swait()

  514. RootPart.Velocity = RootPart.CFrame.lookVector * -100

  515. PlayAnimationFromTable({

  516. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  517. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  518. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  519. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  520. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  521. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  522. }, .2, false)

  523. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)

  524. end

  525. for i = 0, 1, 0.05 do

  526. swait()

  527. RootPart.Velocity = RootPart.CFrame.lookVector * -50

  528. PlayAnimationFromTable({

  529. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  530. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  531. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  532. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  533. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  534. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  535. }, .3, false)

  536. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)

  537. end

  538. for i = 0, 1, 0.13 do

  539. swait()

  540. PlayAnimationFromTable({

  541. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  542. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  543. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  544. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  545. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  546. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  547. }, .3, false)

  548. end

  549. attack = false

  550. end

  551. --[[Attacks]]--

  552. mouse.Button1Down:connect(function()

  553. if attack == false and attacktype == 1 then

  554. attackone()

  555. end

  556. end)

  557. mouse.KeyDown:connect(function(k)

  558. k = k:lower()

  559. if attack == false and k == '' then

  560. end

  561. end)

  562. while true do

  563. swait()

  564. for i, v in pairs(Character:GetChildren()) do

  565. if v:IsA("Part") then

  566. v.Material = "Neon"

  567. elseif v:IsA("Accessory") then

  568. v:WaitForChild("Handle").Material = "Neon"

  569. end

  570. end

  571. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude

  572. velocity = RootPart.Velocity.y

  573. sine = sine + change

  574. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)

  575. if equipped == true or equipped == false then

  576. if RootPart.Velocity.y > 1 and hit == nil then

  577. Anim = "Jump"

  578. if attack == false then

  579. PlayAnimationFromTable({

  580. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  581. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  582. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  583. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  584. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  585. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  586. }, .3, false)

  587. end

  588. elseif RootPart.Velocity.y < -1 and hit == nil then

  589. Anim = "Fall"

  590. if attack == false then

  591. PlayAnimationFromTable({

  592. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  593. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  594. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  595. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  596. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  597. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  598. }, .3, false)

  599. end

  600. elseif Torsovelocity < 1 and hit ~= nil then

  601. Anim = "Idle"

  602. if attack == false then

  603. change = 1

  604. PlayAnimationFromTable({

  605. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  606. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  607. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  608. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  609. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  610. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  611. }, .3, false)

  612. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)

  613. end

  614. elseif Torsovelocity > 2 and hit ~= nil then

  615. Anim = "Walk"

  616. if attack == false then

  617. change = 3

  618. PlayAnimationFromTable({

  619. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  620. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  621. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  622. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),

  623. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),

  624. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),

  625. }, .3, false)

  626. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)

  627. end

  628. end

  629. end

  630. if 0 < #Effects then

  631. for e = 1, #Effects do

  632. if Effects[e] ~= nil then

  633. local Thing = Effects[e]

  634. if Thing ~= nil then

  635. local Part = Thing[1]

  636. local Mode = Thing[2]

  637. local Delay = Thing[3]

  638. local IncX = Thing[4]

  639. local IncY = Thing[5]

  640. local IncZ = Thing[6]

  641. if Thing[2] == "Shoot" then

  642. local Look = Thing[1]

  643. local hit, pos = rayCast(Thing[4], Look, 15, Character)

  644. local mag = (Thing[4] - pos).magnitude

  645. Thing[9] = Thing[9] + 0.5

  646. Thing[5] = Thing[5] + 0.2

  647. Thing[6] = Thing[6] + 0.2

  648. Effects["Cylinder"].Create(BrickColor.new("Bright Blue"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)

  649. Thing[4] = Thing[4] + Look * 15

  650. Thing[3] = Thing[3] - 1

  651. if hit ~= nil then

  652. Thing[3] = 0

  653. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Bright Blue"), "Reference", Vector3.new())

  654. ref.Anchored = true

  655. ref.CFrame = CFrame.new(pos)

  656. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)

  657. CFuncs["Sound"].Create("rbxassetid://315748949", ref, 1, 1.1)

  658. game:GetService("Debris"):AddItem(ref, 1)

  659. end

  660. if Thing[3] <= 0 then

  661. table.remove(Effects, e)

  662. end

  663. end

  664. do

  665. if Thing[2] == "Shoot2" then

  666. local Look = Thing[1]

  667. local hit, pos = rayCast(Thing[4], Look, 3, Character)

  668. local mag = (Thing[4] - pos).magnitude

  669. Thing[9] = Thing[9] + 0.5

  670. Thing[5] = Thing[5] + 0.2

  671. Thing[6] = Thing[6] + 0.2

  672. Effects["Sphere"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)

  673. Thing[4] = Thing[4] + Look * 3

  674. Thing[3] = Thing[3] + 5

  675. if hit ~= nil then

  676. Thing[3] = 0

  677. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())

  678. ref.Anchored = true

  679. ref.CFrame = CFrame.new(pos)

  680. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)

  681. Effects["Sphere"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)

  682. Effects["Block"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)

  683. Effects["Wave"].Create(BrickColor.new("New Yeller"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)

  684. CFuncs["Sound"].Create("rbxassetid://203691837", ref, 1, .3)

  685. CFuncs["Sound"].Create("rbxassetid://203691885", ref, 1, .9)

  686. CFuncs["Sound"].Create("rbxassetid://184718741", ref, 1, .9)

  687. local e = Instance.new("Explosion", ref)

  688. e.Position = ref.Position

  689. e.BlastRadius = 400

  690. e.DestroyJointRadiusPercent = 20

  691. e.Visible = false

  692. e.ExplosionType = "CratersAndDebris"

  693. game:GetService("Debris"):AddItem(ref, 10)

  694. end

  695. if Thing[3] <= 0 then

  696. table.remove(Effects, e)

  697. end

  698. end

  699. do

  700. do

  701. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then

  702. if Thing[1].Transparency <= 1 then

  703. if Thing[2] == "Block1" then

  704. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))

  705. Mesh = Thing[7]

  706. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  707. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  708. else

  709. if Thing[2] == "Block2" then

  710. Thing[1].CFrame = Thing[1].CFrame

  711. Mesh = Thing[7]

  712. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  713. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  714. else

  715. if Thing[2] == "Block3" then

  716. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]

  717. Mesh = Thing[7]

  718. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  719. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  720. else

  721. if Thing[2] == "Cylinder" then

  722. Mesh = Thing[7]

  723. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  724. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  725. else

  726. if Thing[2] == "Cylinder2" then

  727. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)

  728. Mesh = Thing[7]

  729. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  731. else

  732. if Thing[2] == "Blood" then

  733. Mesh = Thing[7]

  734. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)

  735. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])

  736. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  737. else

  738. if Thing[2] == "Elec" then

  739. Mesh = Thing[10]

  740. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])

  741. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  742. else

  743. if Thing[2] == "Disappear" then

  744. Thing[1].Transparency = Thing[1].Transparency + Thing[3]

  745. end

  746. end

  747. end

  748. end

  749. end

  750. end

  751. end

  752. end

  753. else

  754. Part.Parent = nil

  755. table.remove(Effects, e)

  756. end

  757. end

  758. end

  759. end

  760. end

  761. end

  762. end

  763. end

  764. end

  765. end

A gun script for roblox - Pastebin.com (2024)

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